package com.road.yishi.protocol;

public interface CrossProtocol {

	public static final short CR_REGISTER = 0x6720; 			// 注册连接到Cross服务器
	public static final short CR_LOGIN = 0x61B0; 				// 登陆跨服服务器
	public static final short CR_LOGOUT = 0x61B1; 				// 退出跨服服务器
	public static final short CR_REGISTER_DEFAULT = 0x61b2; 	// 注册默认的网关服务器

	public static final short CR_CHANNEL_CHAT = 0x61C0; 		// 跨服战斗聊天
	public static final short B_CREATE_MATCH_ROOM = 0x6200; 	// 竞技场房间创建
	public static final short B_ROOM_UPDATE_STATE = 0x6201; 	// 取消竞技房间

	/******跨服战场********/
	public static final short B_ENTER_WAR_FIELD = 0x6202;		// 加入战场
	public static final short B_PLAYER_INFO_NOTICE = 0x6203;	// 更新后的玩家信息
	public static final short B_WARFIELD_FIGHT = 0x6204;		// 加入战场战斗
	public static final short B_WARFIELD_NPC_FIGHT = 0x6205;	// 玩家与npc战斗
	public static final short B_ENTER_WAR_FIELD_ON = 0x6206;	// 掉线加入战场
	public static final short B_PLAYER_STATE = 0x6207;			// 玩家下线状态通知
	public static final short CR_WARFIELD_CHAT = 0x6208;		// 跨战场聊天
	public static final short CR_WARFIELD_USER_INFO = 0x6209;	// 查看用户信息
	public static final short CR_WARFIELD_REC_INFO = 0x620A;	// 接收castle发送用户信息
	public static final short B_WARFIELD_FIGHT_ON = 0x620B;		// 重登录,继续战斗
	public static final short B_PLAYERINFO_SYNC = 0x620C;		// 玩家信息同步
	public static final short CR_REMOVEPLAYER_SAFE = 0x620D;	// 移除重复玩家
	
	public static final short CR_HEARTBETA = 0x620E;			// 心跳包
	
	public static final short CR_ENTER_LORDS = 0x620F;
	
	public static final short CR_RECEIVE_ORDER = 0x6210;
	public static final short CR_LEVAVE_LORDS = 0x6211;
	
	public static final short CR_REQUEST_ORDERDATA = 0x6212;
	public static final short CR_UPDATE_PROPERTY = 0x6213;		// 更新英雄信息
	public static final short CR_ARRIVE_TARGET = 0x6214;		// 战场移动NPC到达目标点
	
	//-----------------跨服多人副本协议start--------------------------------
	public static final short CR_ROOM_LIST= 0x6216;	            // 房间列表 
	public static final short CR_ROOM_PLAYER_STATE_UPDATE= 0x6217;	    //跨服房间玩家状态
	public static final short CR_CAMPAIGN_START= 0x6218;	            // 多人副本战役开始 
	public static final short CR_CAMPAIGN_FIGHT = 0x6219;		// 加入副本战斗
	public static final short CR_CAMPAIGN_ROOM_PLACESTATE = 0x6220; // 跨服房间位置状态
	public static final short CR_TAKECARD_RESULT= 0x6221;	        // 翻牌结果 	
	public static final short CR_PLAYER_REINFORCE = 0x6222;         // 跨服玩家发起增援
	public static final short CR_CROSSCAMPAIGN_CHAT = 0x6223;		// 跨服聊天
	public static final short CR_CAMPAIGN_ROOM_CREATE = 0x6224;		// 创建跨服房间
	public static final short CR_CAMPAIGN_ROOM_ENTER = 0x6225;		// 进入跨服房间
	public static final short CR_CAMPAIGN_PLAYERINFO_SYNC = 0x6226;		// 进入战役玩家信息同步
	public static final short CR_CAMPAIGN_LOGIN_ON = 0x6227;	    // 掉线加入多人副本
	//------------------跨服多人副本协议end-------------------------------
	
}